[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_cherunder_2",screenadapt="coverall")] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="en")] [SoundVolume(volume=0.8, channel="en",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(slot = "m", name = "avg_4191_tippi_1#2$1", duration=1.5, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4191_tippi_1#3$1")] [name="蒂比"](用力喘息) [charslot(slot = "m", name = "avg_4191_tippi_1#4$1")] [name="蒂比"]蒂比,冷静、冷静......好好想想,在那部电影里,对应的情节是什么样子的—— [name="蒂比"]......女主角让朋友拿上武器,躲进左侧的杂物间,自己跑向另一个方向...... [multiline(name="蒂比")]杂物间...... [charslot(slot = "m", name = "avg_4191_tippi_1#8$1")] [multiline(name="蒂比",end=true)]没错,路线能对上! [charslot(slot = "m", name = "avg_4191_tippi_1#2$1")] [name="蒂比"]再往下、再往下,有点黑......黑是对的,最角落有一道隐藏的闸门...... [name="蒂比"]......再一路向前,走廊的尽头就是备用的机械控制室...... [name="蒂比"]......她知道追杀小队成员的傀儡是朋友的杰作,所有成员都在指责朋友,她也很生气...... [charslot(slot = "m", name = "avg_4191_tippi_1#5$1")] [name="蒂比"]出发! [dialog] [StopSound(channel="en", fadetime=2)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(duration=1.5, isblock=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [playMusic(intro="$jealous_intro",key="$jealous_loop", volume=0.6)] [PlaySound(key="$d_avg_openftstprun", volume=1, loop=true, channel="a")] [StopSound(channel="a", fadetime=1.5)] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", duration=1)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", duration=1)] [delay(time=1.5)] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", focus="l")] [name="慌乱的工作人员"]蒂比,你在这里做什么? [charslot] [charslot(slot = "m", name = "avg_4191_tippi_1#5$1")] [name="蒂比"]我想到了改变地块航向的方法,可以让人员伤亡降低到最小,请尽快让我过去! [charslot] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", focus="l")] [name="慌乱的工作人员"]获救的方法...... [charslot(slot = "r", name = "avg_npc_1847_1#1$1", focus="r")] [name="怀疑的工作人员"]别听她胡说!罪魁祸首不就是这个黎博利丫头的朋友吗? [name="怀疑的工作人员"]说不定就是她在隐瞒情报,不然我们怎么死到临头才知道这个连环杀人魔的真面目! [charslot] [charslot(slot = "m", name = "avg_4191_tippi_1#3$1")] [name="蒂比"]不去想朋友对自己的背叛,她还有没说完的话...... [name="蒂比"]不去想周围人的冷嘲热讽,攻击是他们的自我保护...... [charslot] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", focus="n")] [name="慌乱的工作人员"]原来......原来是你一直躲在背后!不让我们顺利地拍完电影,不让我们回家! [charslot] [charslot(slot = "m", name = "avg_4191_tippi_1#5$1")] [name="蒂比"]她要救下所有人,包括那个背叛了自己的朋友,给自己一个答案...... [dialog] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1.5)] [charslot(duration=1.5, isblock=true)] [delay(time=0.5)] [name="怀疑的工作人员"]不能让她过去,拦住她! [dialog] [PlaySound(key="$d_avg_spryngjy", volume=1)] [charslot(slot = "m", name = "avg_npc_1845_1#1$1")] [charslot(slot = "m", action="shake", power=4, times=40, isblock=true, duration=0.5)] [name="慌乱的工作人员"]啊,我的眼睛——! [dialog] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5)] [playsound(key="$bodyfalldown2")] [delay(time=1)] [charslot] [charslot(slot = "l", focus="n")] 蒂比拿起别在腰带上的喷绘枪,紧盯着手持武器、面目狰狞的剧组成员们。 [charslot(slot = "m", name = "avg_4191_tippi_1#6$1")] [name="蒂比"]我真的会对你们不客气...... [charslot(slot = "r", focus="n")] [name="怀疑的工作人员"]你们还怕一个小姑娘吗?快上! [dialog] [charslot] [PlaySound(key="$d_avg_riot", volume=0, loop=true, channel="r")] [SoundVolume(volume=1, channel="r",fadetime=2)] [PlaySound(key="$d_avg_crowdrun", volume=1)] [CameraShake(duration=4, xstrength=15, ystrength=15, vibrato=90, randomness=90, fadeout=true, block=false)] [charslot(duration=1.5, isblock=true)] 凶案、天灾......被迫躲进动力层的剧组成员们神经本就紧绷到了极点,喷绘师的行为彻底激怒了他们。 用来防身的武器在壁板上刮出噪音,众人朝蒂比扑过来。 蒂比的手在发抖,她只有一个人,不可能对抗如此多失控的成员,她祈祷着身后的浮空装置能发挥作用...... 这是她最后的手段。 [dialog] [SoundVolume(volume=0.2, channel="r",fadetime=2)] [charslot(slot = "m", name = "avg_4198_christ_1#1$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [charslot(slot = "m", focus="n")] 黑色的生物出现在了走廊的拐角。 [charslot(slot = "m", name = "avg_4198_christ_1#5$1")] [name="Miss.Christine"]...... [dialog] [StopSound(channel="r", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Image(image="62_i06", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 像是被此间的热闹吸引,又仿佛只是偶然经过。 没有一个人注意到她,人群只是被种种极端的情绪牵引着向前,从她的身侧冲过。 Miss.Christine吸了吸鼻子,奔跑的人群在她眼中一点点慢了下来......直至定格。 [name="Miss.Christine"]愤怒,辛辣刺激,但若没有一点嫉妒的酸味作为调剂,还是差点意思...... [name="Miss.Christine"]恐慌,苦涩难咽,不过加点慰藉的甜蜜就会变成不错的甜点...... [name="Miss.Christine"]悲哀,泪水和叹气声中夹杂的咸味,品味过多会引起不必要的麻烦,得注意搭配...... [name="Miss.Christine"]痛苦,最复杂多变的情绪,过去我的心头好...... [name="Miss.Christine"]不过,在遇到卢西恩之后,普通人的痛苦尝起来就变得味同嚼蜡了。 [name="Miss.Christine"]唔,那边还有一个......好像是那个小札拉克的朋友。 [name="Miss.Christine"]原先我只注意到了那个与卢西恩相似的孩子,那个人为自己的新剧目选定的小主演,却没想到你们之间的关系会让你变得如此可口。 Miss.Christine摇晃着尾巴,她的目光在地面的影子间穿梭,最终锁定在了蒂比的影子上...... 女士的双尾扭成了一个怪异的形状,像是淑女在用餐前擦拭刀叉。 [dialog] [delay(time=1.5)] [name="Miss.Christine"](晃动尾巴) [name="Miss.Christine"](餐后舔爪) [name="Miss.Christine"]......应该给予你一点小小的报答。 女士看了一眼冲向黎博利的人群。 吃饱后正好需要一点运动以助消化,她想。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [Background(image="bg_cherunder_2",screenadapt="coverall")] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="en")] [SoundVolume(volume=0.8, channel="en",fadetime=2)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_npc_1845_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_npc_1847_1#1$1", focus="n")] [name="迷茫的工作人员A"]我......为什么在这里......? [charslot(slot = "r", name = "avg_npc_1847_1#1$1", focus="r")] [name="迷茫的工作人员B"]天灾要来了,我们来地下避难。可我为什么要拿着扳手? [dialog] [charslot] [PlaySound(key="$d_avg_weapons_drop", volume=1)] [Delay(time=1)] 哐—— 手中的武器纷纷落地,清脆的声响砸醒了更多短暂失神的人。 他们疑惑地看着彼此,不明白自己手握武器的目的,只是知道自己应当离开。 [dialog] [charslot(slot = "m", name = "avg_4198_christ_1#1$1", duration=1.5, isblock=true)] [PlaySound(key="$d_avg_meownormal", volume=1)] [name="Miss.Christine"]喵—— [charslot(slot = "m", name = "avg_4191_tippi_1#10$1")] [name="蒂比"]Miss.Christine......?你怎么在这里? [name="蒂比"]为什么他们原路折返了? [charslot(slot = "m", name = "avg_4191_tippi_1#2$1")] [name="蒂比"]他们冲过来的时候,我感觉自己从头到脚都在发冷,很多种不同的情绪被一起唤醒,在身体里打架...... [name="蒂比"]然后一阵风吹过,我听到武器掉落的声音,全身都放松下来。 [name="蒂比"]就好像有什么东西从我身体里被一种不可违抗的力量抽走了...... [charslot] Miss.Christine歪了歪头。 她的尾巴轻轻拍打了两下地面,成功吸引了女孩的注意力后,指了一个方向。 ......她们已经来到了机械控制室前。 [dialog] [SoundVolume(volume=0.4, channel="en",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_lungmencommand",screenadapt="coverall")] [Delay(time=2)] [PlaySound(key="$d_avg_spotlight", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4191_tippi_1#2$1")] [charslot(slot = "m", action="shake", afrom=1 , ato=1, power=3, times=30, duration=0.3)] [name="蒂比"]咳、咳......这里比想象中还要老旧。 [charslot(slot = "m", name = "avg_4191_tippi_1#2$1")] [name="蒂比"]呀,这些装置都是上个版本的老玩意了...... [name="蒂比"]不过看起来这反而值得庆幸,因为是机械装置,所以都做了防尘防腐的封闭处理,而且也没有应用智能锁定系统...... [name="蒂比"]不然我这会儿还得现学怎么破解代码! [name="蒂比"]让我看看...... [name="蒂比"]风暴的前进速度远比地块行驶的速度要快,直接倒退恐怕不行,转向——转向是最好的方法。 [charslot(slot = "m", name = "avg_4191_tippi_1#9$1")] [name="蒂比"]但以现在地块和天灾的距离,就算转向......不,不想这些! [multiline(name="蒂比")]备用的航向操作系统...... [charslot(slot = "m", name = "avg_4191_tippi_1#1$1")] [multiline(name="蒂比",end=true)]是这个! [name="蒂比"]先解开锁扣......很好,很顺利...... [charslot(slot = "m", name = "avg_4191_tippi_1#3$1")] [name="蒂比"]然后...... [charslot(slot = "m", focus="n")] 蒂比深吸了一口气,她希望自己的记忆没有出错。 [charslot(slot = "m", name = "avg_4191_tippi_1#5$1")] [name="蒂比"]把操纵杆转到底! [dialog] [StopSound(channel="en", fadetime=2)] [PlayMusic(intro="$corrosion_intro", key="$corrosion_loop", volume=0.6)] [PlaySound(key="$d_avg_mechwarrior", volume=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=20, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [SoundVolume(volume=0.6, channel="e",fadetime=4)] [PlaySound(key="$d_avg_rockfall", volume=0.8)] [delay(time=2)] [charslot(slot = "m", name = "avg_4191_tippi_1#8$1")] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="-80,-30", afrom=1, ato=0, duration=0.5)] [delay(time=0.5)] [PlaySound(key="$d_avg_axeimp", volume=1)] [PlaySound(key="$bodyfalldown1", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] 砰—— [dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 蒂比被巨大的推力狠狠地掼在了墙壁上,整个动力层都在震动,无数怪异的机械声在狭小的空间内响起—— 那是位于地块“腰部”的接驳结构在强行扭转,位于底层的每一节机械履带都在努力作出反应—— 脚下的这头钢铁巨兽正顶着无法停止的前冲的巨大惯性,试图强行改变方向,避开眼前的风暴—— 蒂比感到牙酸。 她不清楚转向能否成功,以及,这需要多长的时间...... 她只能将双手握在胸前祈祷。 [dialog] [StopSound(channel="e", fadetime=3)] [PlaySound(key="$d_avg_clothmovement",volume=1)] [charslot(slot = "m", name = "avg_4191_tippi_1#5$1", posfrom="0,-30", posto="0,0", duration=1, isblock=true)] [delay(time=0.5)] [name="蒂比"]哪怕只能偏移一点点也可以,只要不撞上风暴中心,就还有一线生机。 [name="蒂比"]一定要起效,一定要起效! [charslot(slot = "m", name = "avg_4191_tippi_1#9$1")] [name="蒂比"]我必须......再见她一面。 [dialog] [charslot] [PlaySound(key="$d_avg_cakebgflgrnd", volume=1)] [Delay(time=0.5)] [PlaySound(key="$d_avg_catfootstep", volume=1)] [charslot(slot = "m", name = "avg_4198_christ_1#2$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [PlaySound(key="$d_avg_meowlong", volume=1)] [charslot(slot = "m", name = "avg_4198_christ_1#3$1", duration=1)] [Delay(time=0.8)] [name="Miss.Christine"]喵—— [dialog] [charslot(slot = "m", focus="n")] Miss.Christine摆动着双尾,跳到紧闭双眼的小黎博利面前,嗅闻她情绪的变化。 达成目标后的短暂放松,被挚友背叛之后的不解与痛苦,还有......为何还有一丝压抑中的疯狂? [charslot(slot = "m", name = "avg_4198_christ_1#7$1")] [name="Miss.Christine"]...... [dialog] [charslot] 不对。那种气味并不属于眼前的女孩。 Miss.Christine突然抬头,看向她目所不能及的地方,那里有一路以来陪伴她的同伴...... 卢西恩在另一个人身上体会到共鸣,这也意味着他正在承受双倍的痛苦。 Miss.Christine有些不悦。 她不由自主地回想起猩红剧团覆灭的那一夜,卢西恩以“血钻”之名高歌的模样—— 这不是个好兆头。 [dialog] [stopmusic(fadetime=2)] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g6_proproom",screenadapt="coverall")] [Delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1831_1#14$2")] [name="莫伊拉"]卢西恩先生,你为什么这么冷静? [charslot(slot = "m", focus="n")] [name="卢西恩"]...... [charslot(slot = "m", name = "avg_npc_1831_1#7$2")] [name="莫伊拉"]你对我失望吗,你没有被我感染吗? [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2)] [Delay(time=0.4)] [PlaySound(key="$d_avg_puppetmove_horror", volume=0, loop=true, channel="pu")] [SoundVolume(volume=1, channel="pu",fadetime=2)] [CameraShake(duration=2, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_ghostsigh", volume=1)] [PlaySound(key="$d_avg_strngspllmgc", volume=0.3)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.2, block=true)] [PlaySound(key="$d_avg_strngspllmgc", volume=1)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=2, block=true)] 人偶扑了过来。明明是死物,卢西恩却感受到了一种强烈的颓丧,并在下一刻突转为昂扬和迷狂...... 这些情绪在卢西恩接触到人偶的瞬间化作能量,将他逼退。 [dialog] [StopSound(channel="pu", fadetime=6)] [PlaySound(key="$d_avg_punch02", volume=1)] [delay(time=0.2)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_npc_1828_1#1$1", posfrom="200,0", posto="-20,-5", duration=1, isblock=true)] [delay(time=0.4)] [charslot(slot = "m", posfrom="-20,-5", posto="0,0", duration=0.5, isblock=true)] [name="卢西恩"]......道尔顿。 [charslot(slot = "m", focus="n")] 不会错,那是道尔顿生前最后一次试戏时的状态。 [name="莫伊拉"]你为什么还不还手?你对我兴致缺缺吗,亲爱的卢西恩? [name="莫伊拉"]可自从你扮作信使讲述着那些关于宿命的台词,我的目光便再也不能从你身上移开了! [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_npc_1828_1#2$1", posfrom="0,0", posto="-150,50", afrom=1, ato=0, duration=0.3, isblock=true)] [CameraShake(duration=0.8, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_ghostscream", volume=1)] [PlaySound(key="$d_avg_strngspllmgc", volume=0.3)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.2, block=true)] [delay(time=1)] [charslot] [name="卢西恩"]......迈克尔。 人偶传递着莫伊拉的情绪,她此刻化作了迈克尔。那个夸张做作的家伙无时无刻不在倾泻着自己的欲望。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1831_1#15$2", duration=1.5, isblock=true)] [name="莫伊拉"]你的身体里到底潜藏着怎样的情绪? [name="莫伊拉"]你让我感到害怕,你让我感到危险、很危险...... [dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="-200,0", afrom=1, ato=0, duration=0.2, isblock=true)] [PlaySound(key="$d_avg_womanghost_cry", volume=1, loop=true, channel="fm")] [StopSound(channel="fm", fadetime=4)] [PlaySound(key="$d_avg_strngspllmgc", volume=0.5)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_npc_1828_1#7$1", posfrom="200,20", posto="0,0", duration=0.5, isblock=true)] [name="卢西恩"]......谢莉。 [charslot] 谢莉。在生命的最后时刻,这个神经质的统筹已经被自己的恐惧摧毁殆尽。 [charslot(slot = "m", name = "avg_npc_1828_1#7$1")] [name="卢西恩"]将情绪化作具象化的能量,经你手的每一种物体都足以成为释放它的媒介...... [name="卢西恩"]......这是你的源石技艺。 [name="卢西恩"]难怪他会选中你,难怪他会引导你走到如今的境地。 [charslot(slot = "m", name = "avg_npc_1828_1#3$1")] [name="卢西恩"]道具师、丝弦、傀儡......像极了为舞台而生的意象。当你忘我,一个人便是一出戏剧。 [charslot(slot = "m", name = "avg_npc_1831_1#7$2")] [name="莫伊拉"]加入我们的表演吧,卢西恩先生。 [charslot(slot = "m", name = "avg_npc_1831_1#8$2")] [name="莫伊拉"]如果真如你所说,那个人激发了我的能力,那作为他真正的学生,你应该,会是我最好的舞伴! [charslot] 莫伊拉大笑着、大哭着......万千种表情在她脸上闪过,整个道具间都充盈着令人窒息的能量—— 卢西恩已无处可逃。 [charslot(slot = "m", name = "avg_npc_1828_1#3$1")] [name="卢西恩"]...... [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]好。 [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [name="莫伊拉"]什么? [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]莫伊拉,我当为你作歌......如你所愿。 [charslot(slot = "m", name = "avg_npc_1828_1#6$1")] [name="卢西恩"]“血钻”的歌声,于他自己,于观众,都是一种不幸。 [name="卢西恩"]歌声会撕裂我的喉咙,也将痛苦渗入你的耳朵......你将死去,抑或余生都聆听它在你的脑海中回响。 [name="卢西恩"]如若你忽略了你本拥有的真实,如若你满足于这种虚假的获得,如若毁灭你才能走向他...... [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]那此刻,让我重温这痛苦,让我重返这舞台。 [charslot(slot = "m", name = "avg_npc_1831_1#13$2")] [name="莫伊拉"]...... [dialog] [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [delay(time=1)] [PlaySound(key="$d_avg_phantommagic", volume=1)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=2, block=false)] [charslot(slot = "m", name = "avg_npc_1828_1#3$1")] [delay(time=0.5)] [charslot(duration=1.5, isblock=true)] [delay(time=1.5)] 莫伊拉听见了歌声。 歌里的情绪像是决堤的潮水,超越了歌声本身,她听不清卢西恩在唱什么,她只感受到了...... 比自己的情绪强烈百倍的喜悦、恐惧、惶惑、怀疑、愤怒、仇恨和悲哀...... 滔天的情绪将莫伊拉彻底淹没前,她忍不住在想—— 到底要有怎样的经历,才能拥有这般体悟,抑或是,他也只是在空无一物的绝望中,被迫学习一切—— [dialog] [stopmusic(fadetime=3)] [charslot(slot = "m", name = "avg_npc_1831_1#15$2")] [PlaySound(key="$d_avg_tinnitus", volume=1)] [PlaySound(key="$d_avg_bdevilmgc", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_1831_1#11$2")] [charslot(slot = "m", action="shake", power=4, times=40, isblock=true, duration=0.5)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", duration=0.5)] [delay(time=0.7)] [charslot(slot = "m", posfrom="0,-50", posto="0,-100", afrom=1, ato=0, duration=0.5)] [playsound(key="$bodyfalldown2")] [delay(time=1)] [charslot] [delay(time=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1828_1#1$1", duration=1.5, isblock=true)] [name="卢西恩"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_campsite_n",screenadapt="coverall")] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=2, amount=0, block=true)] [name="剧团成员A"]剧团长,“白英花”还在等着我们回去谢幕呢,我们为什么跑来这里? [name="剧团成员B"]这只是一条河......这么晚了,什么都没有...... [dialog] [PlayMusic(key="$m_avg_rglk1secretevent_loop", volume=0)] [musicvolume(volume=0.6, fadetime=4)] [charslot(slot = "m", name = "avg_npc_1829_1#3$1", duration=1.5, isblock=true)] [Delay(time=0.5)] [name="剧团长"]很遗憾,“白英花”今晚恐怕要因剧场的寥落而黯然神伤了...... [charslot(slot = "m", name = "avg_npc_1829_1#1$1")] [name="剧团长"]这里,这条河,才是最后的舞台。 [name="剧团长"]笔者,请告诉成员们,被你修改后的剧情是什么样子的? [charslot(slot = "m", name = "avg_npc_292_1#1$1")] [name="剧作家"]我...... [charslot(slot = "m", name = "avg_npc_292_1#7$1")] [name="剧作家"]在舞台上身死的“魔术师助手”与“幸运观众”被塞进道具箱,抛尸河中,而尘埃落定后,他们将从星光下的河流中站起身来...... [name="剧作家"]他们利用了故事中的死亡,他们远离了囚困自己的噩梦。 [dialog] [charslot] [delay(time=1)] [name="剧团成员A"]那是......“血钻”和“沉渊”? [name="剧团成员A"]等等,他们不是早该回古堡了吗?为什么会在这里...... [name="剧团成员B"]他们俩是想......逃? [charslot(slot = "m", name = "avg_npc_1829_1#11$1")] [name="剧团长"]...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Background(image="bg_campsite_n",screenadapt="coverall")] [PlaySound(key="$d_avg_stream_loop", volume=1, loop=true, channel="st")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_avg_armycrowd", volume=1, loop=true, channel="ar")] [StopSound(channel="ar", fadetime=4)] [StopSound(channel="st", fadetime=8)] [charslot(slot = "l", name = "avg_npc_1832_1#1$1", duration=1.5)] [charslot(slot = "r", name = "avg_npc_1833_1#1$1", duration=1.5)] [delay(time=2)] [charslot(slot = "l", name = "avg_npc_1832_1#1$1", focus="l")] [name="卢西恩"]看来,我们的出行计划要被迫中断了,沉渊。 [charslot(slot = "r", name = "avg_npc_1833_1#1$1", focus="r")] [name="沉渊"]唔,怎么会...... [charslot(slot = "l", name = "avg_npc_1832_1#9$1", focus="l")] [name="卢西恩"]“魔术师助手”与“幸运观众”死而复生......这才是真正的魔术。 [name="卢西恩"]带了这么多观众前来,看来他很喜欢这个即兴修改的新结局。 [charslot(slot = "l", name = "avg_npc_1832_1#1$1", focus="l")] [name="卢西恩"]回去吧,他在等我们。 [charslot(slot = "r", name = "avg_npc_1833_1#6$1", focus="r")] [name="沉渊"]回去? [name="沉渊"]我们还可以逃,卢西恩。 [name="沉渊"]跟我走吧,这条河很宽,他离我们足够远...... [charslot(slot = "l", name = "avg_npc_1832_1#2$1", focus="l")] [name="卢西恩"]如果你在此刻选择继续逃遁,他会放你离开。但恐惧会成为附骨之疽,你余生都将饱受折磨...... [name="卢西恩"]我会回到他身边,学习他的所有技巧,挖掘他的一切秘密,然后将其尽数瓦解。 [charslot(slot = "l", name = "avg_npc_1832_1#5$1", focus="l")] [name="卢西恩"]这是我,可悲的宿命。 [charslot(slot = "r", name = "avg_npc_1833_1#7$1", focus="r")] [name="沉渊"]...... [name="沉渊"]宿命?你确定不是你再次沉溺于剧团,沉溺于他的证据? [charslot(slot = "l", name = "avg_npc_1832_1#10$1", focus="l")] [name="卢西恩"]如若这是他予我的痛苦,如若这是他予我的绝望...... [name="卢西恩"]那我也会成为他的宿命。 [charslot(slot = "r", name = "avg_npc_1833_1#8$1", focus="r")] [name="沉渊"]你总是能理解他,理解那些扭曲的美。 [name="沉渊"]你从来没有想清楚我说的那些话......或者你根本就不想逃走,你已经被噩梦捉住太久了。 [dialog] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_1833_1#7$1", focus="r")] [name="沉渊"]既然如此,猩红剧团的“血钻”,帮过去的“朋友”最后一个忙—— [name="沉渊"]别追上我,别追上我...... [dialog] [PlaySound(key="$d_avg_shallowswalk", volume=1, loop=true, channel="sh")] [StopSound(channel="sh", fadetime=3)] [charslot(slot = "r", focus="r", afrom=1, ato=0, duration=1.5)] [delay(time=2)] [charslot(slot = "l", name = "avg_npc_1832_1#2$1", focus="l")] [name="卢西恩"]就在这里分别吧,朋友......我们将在毁灭后重逢。 [dialog] [CameraEffect(effect="Grayscale", fadetime=2, keep=true, initamount=0, amount=1, block=true)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g6_proproom",screenadapt="coverall")] [delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [charslot(slot="m",name="avg_npc_1828_1#7$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [name="卢西恩"]...... [dialog] [charslot] [PlaySound(key="$d_avg_meowlong", volume=1)] [charslot(slot = "m", name = "avg_4198_christ_1#7$1", duration=1)] [Delay(time=1)] [name="Miss.Christine"]...... [dialog] [charslot(slot = "m", focus="n")] 黑色的生物不知何时出现在了道具间,她轻巧地绕开莫伊拉的身体,来到卢西恩身边。 卢西恩半跪在满地的人偶碎片之间,罕见地,没有对她尽到一个绅士的礼节。 女士愈发不悦。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Image(image="62_i02_2", screenadapt="coverall", xScale=1.4, yScale=1.4, y=-140)] [ImageTween(xScaleFrom=1.5, yScaleFrom=1.5, xScaleTo=1.4, yScaleTo=1.4, duration=30, block=false)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="Miss.Christine"]你已经很久没唱歌了,卢西恩。 [name="卢西恩"]...... [name="卢西恩"]抱歉,Miss.Christine,你第一时间赶了过来吗? [name="Miss.Christine"](不置可否地甩尾) [name="Miss.Christine"]糟糕的气味,这个札拉克逼你动用了源石技艺,以及,被你决意抛弃的那些技巧...... [name="Miss.Christine"]你知道自己现在处于什么样的状态吧? [name="Miss.Christine"]混乱、无序、不可控......像是一团没经过我梳理的毛线团。 [name="Miss.Christine"]你要以这个状态去面对他,甚至尝试了结他? [name="卢西恩"]......我为此而来,Miss.Christine。 [name="卢西恩"]当我从那条河中起身,当暮落继续沉入水中,而我选择走向他的那一刻,我便已经决定。 [name="卢西恩"]这是我重演最多次的演出,我不能拒绝,我不想拒绝......直到真正的终结到来。 [name="Miss.Christine"]好吧。 [name="Miss.Christine"]或许你会变成一个怪物。 [name="卢西恩"]...... [name="Miss.Christine"]听着,卢西恩。 [dialog] [PlaySound(key="$d_avg_phantommagic", volume=1)] [Image(image="62_i02_1", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=2)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=2)] 卢西恩依然半跪在地上,没有抬头。 女士叹了一口气,她幽蓝色的眼眸变得前所未有地明亮。随着她晃了晃尾巴,她的身躯一分为二,化作一模一样的两个个体...... 其中一个在卢西恩身体的阴影里游走,另一个蹲在卢西恩的面前,直视着他...... 两个Miss.Christine的声音错落着响起,像是一种诡异的重唱,她用这种方式来确保卢西恩听清了自己说的每一个字。 [name="Miss.Christine"]说实话,我更喜欢“傀影”...... [name="Miss.Christine"]虽然寓意并不怎么好,但它是你自己取的名字。 [name="Miss.Christine"]人类真是很麻烦的存在,我偶尔会想念那个我们相遇的咖啡店,你的情绪比现在复杂,也比现在潦草...... [name="Miss.Christine"]不过总比现在好......执拗的涩味哦,让我想打喷嚏。 [name="Miss.Christine"]去见他吧,如果这是你必须去做的事情。 [name="Miss.Christine"]如果你变成了一个疯子,到时候,我会吃掉你所有的情绪......哪怕再难下咽。 [name="Miss.Christine"]如果你不复存在,那我会缠着他,想办法让他难受的...... [name="Miss.Christine"]毕竟他拿我也没什么办法。 [name="Miss.Christine"]好运,傀影。 [name="Miss.Christine"]喵呜~ [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [bgeffect(name="$eb_wind",layer=1)] [PlaySound(key="$d_avg_wind_howling", volume=0, loop=true, channel="sn")] [SoundVolume(volume=1, channel="sn",fadetime=2)] [PlayMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [Background(image="62_g8_mobileplotstreet_ruined",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "m", name = "avg_npc_1845_1#1$1")] [name="害怕的工作人员"]快、快......先让我进地下通道! [charslot(slot = "m", focus="n")] [name="烦躁的工作人员"]喂!大风把你的眼睛吹瞎了吗!我都在这条队伍上排多久了?我看你就是欠收拾! [charslot(slot = "m", name = "avg_npc_1834_1#5$1")] [name="格蕾塔"]各位不要推搡!地下通道的宽度最多只能容下两人,不要堵在交叉口,给后面的人留出位置!我们还有时间! [charslot(slot = "m", focus="n")] [name="担忧的工作人员"]格蕾塔女士,地块西面外层的护栏和路面已经完全被风暴摧毁了。 [name="担忧的工作人员"]照这样下去,就算进入动力层,我们是不是也撑不了多久了...... [charslot(slot = "m", name = "avg_npc_1834_1#6$1")] [multiline(name="格蕾塔")]我正在派人转移物资,如果能躲过一劫...... [charslot(slot = "m", name = "avg_npc_1834_1#5$1")] [multiline(name="格蕾塔",end=true)]不,我们一定能撑过去的。 [charslot(slot = "m", name = "avg_npc_1843_1#9$1")] [name="阿布纳"]赶紧进地下层避难吧,米兰妮女士,你的裙子都要被风暴搅碎了! [charslot(slot = "m", name = "avg_npc_1830_1#3$1")] [name="米兰妮"]是她感受过的风...... [charslot(slot = "m", name = "avg_npc_1843_1#3$1")] [name="阿布纳"]啊,你说什么? [charslot(slot = "m", name = "avg_npc_1830_1#1$1")] [name="米兰妮"]没什么。 [charslot(slot = "m", name = "avg_npc_1843_1#9$1")] [name="阿布纳"]你不是去找小蒂比商量场景设计了吗,她怎么没跟你在一起? [charslot(slot = "m", name = "avg_npc_1830_1#1$1")] [name="米兰妮"]她好像想到了什么办法,一溜烟跑走了,我没能跟上她...... [charslot(slot = "m", name = "avg_npc_1830_1#5$1")] [name="米兰妮"]看看我们这些人,在这种天灾将近的时刻,竟然还没有一个未成年的孩子冷静和勇敢。 [charslot(slot = "m", name = "avg_npc_1843_1#1$1")] [name="阿布纳"]那是因为她还不知道有什么可怕的。 [name="阿布纳"]只有经历过,希冀过,又被摧毁过,才能明白坚持下去是多么理想主义。 [charslot(slot = "m", name = "avg_npc_1830_1#2$1")] [name="米兰妮"]这不就是拍电影的痛苦与魅力吗? [charslot(slot = "m", name = "avg_npc_1843_1#8$1")] [name="阿布纳"]......别告诉我都到这个时候了,你还*蓝卡坞片场术语*想把电影拍完? [charslot(slot = "m", name = "avg_npc_1830_1#2$1")] [name="米兰妮"]...... [dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="a")] [StopSound(channel="a", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1846_1#1$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [name="倒霉的场工"]格蕾塔女士!所有物资都已经搬运完毕!大部分剧组成员也在地下安顿好了。 [charslot(slot = "m", name = "avg_npc_1834_1#1$1")] [name="格蕾塔"]辛苦了霍汀,你也赶紧躲到地下层去避难吧。 [charslot(slot = "m", name = "avg_npc_1846_1#4$1")] [name="倒霉的场工"]...... [charslot(slot = "m", name = "avg_npc_1834_1#1$1")] [name="格蕾塔"]还有什么事? [charslot(slot = "m", name = "avg_npc_1846_1#4$1")] [name="倒霉的场工"]我问了好几个同事,他们都说地块接近天灾之后就没见过斯蒂芬导演了。 [name="倒霉的场工"]刚刚在西面负责引导的场工告诉我,天灾外围除了摧毁西面的外层护栏外还刮倒了一些建筑...... [charslot(slot = "m", name = "avg_npc_1846_1#5$1")] [name="倒霉的场工"]斯蒂芬的工作室就在那里! [charslot(slot = "m", name = "avg_npc_1834_1#5$1")] [name="格蕾塔"]...... [dialog] [stopmusic(fadetime=2)] [SoundVolume(volume=0.2, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="62_g4_filmset_ruined",screenadapt="coverall")] [Delay(time=1)] [SoundVolume(volume=1, channel="sn",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_woodfloor_fts", volume=1)] [charslot(slot = "m", name = "avg_npc_1828_1#1$1", duration=1.5, isblock=true)] [name="卢西恩"]...... [dialog] [charslot] 狂风裹挟着源石粉尘,横扫过眼前这些用来造梦的精致场景。顷刻间,十几个摄影棚只剩下漆黑的骨架,七零八落地斜支在地块表面...... 像是被压碎的囚笼。 卢西恩仔细听着,风里面传来了更多的声音—— 喊叫与呜咽、责骂与诅咒、虔诚的祈祷与无意义的哀嚎...... 命运的手,天然的戏,不会给每一个人就位的时间。 卢西恩走入废墟之中—— 他看见了一个,绝无可能出现在此时此刻的身影。 [dialog] [StopSound(channel="sn", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [PlayMusic(intro="$m_bat_rglk1normal2_intro", key="$m_bat_rglk1normal2_loop", volume=0.6)] [Background(image="62_g5_duelscene",screenadapt="coverall")] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15, fadetime=0.1)] [Background(image="62_g5_duelscene", screenadapt="coverall", xScale=1.2, yScale=1.2)] [backgroundTween(xFrom=-50, xTo=50, yfrom=200, yTo=-150, duration=20, block=false)] [PlaySound(key="$d_avg_drkcludsthdr", volume=1, loop=true, channel="d")] [Delay(time=1)] [focusout(type="bg", id="62_g5_duelscene", from=0.6, to=0, duration=3, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 天灾并不会尊重人造的梦,“杜邦夫人”的宅邸在狂风中已经不复存在,只剩下那一段巨大的楼梯还矗立在原处。 浓云已经压得很低,远处的灯光设备依然顽强地在台阶上扫出一片光亮,让它看起来像极了一个舞台...... 中年男人正拾级而上。 [dialog] [curtain(direction = 0,fillfrom = 0.15,fillto = 0, fadetime=2)] [curtain(direction = 4,fillfrom = 0.15,fillto = 0, fadetime=2)] [PlaySound(key="$d_avg_wtchkgopenftstp", volume=1, loop=true, channel="wt")] [StopSound(channel="wt", fadetime=5)] [Background(image="62_g5_duelscene", screenadapt="coverall", fadetime=2)] [Delay(time=2)] [charslot(slot = "m", name = "avg_npc_1837_1#1$1", bstart=0.01,bend=0.4, duration=1.5, isblock=true)] [Delay(time=2.5)] [charslot] 他扯起被狂风撕毁的幕布,试图让它重新变得整齐艳丽,终于,在他的努力下,幕布上的脏污和沙尘已经消失,原本的红色露了出来。 他还是紧紧攥着酒瓶,但他绝非一个颓丧失意的酒鬼。他在检查开场前的舞台细节,再无比他更认真的剧团成员。 [dialog] [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]你的习惯还是没改......要帮忙吗? [charslot(slot = "m", name = "avg_npc_1837_1#1$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]已经差不多了,卢西恩。 [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]你来的时间刚刚好。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]我知道。 [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]不意外? [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [name="卢西恩"]我应该? [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]你当然不会。 [charslot(slot = "m", name = "avg_npc_1828_1#2$1")] [multiline(name="卢西恩")]以真实的死亡谢幕的角色无法再次回到舞台...... [charslot(slot = "m", name = "avg_npc_1828_1#3$1")] [multiline(name="卢西恩",end=true)]但这是你的戏,一切“奇迹”皆可发生。 [name="卢西恩"]“演出由此开场,也当由此收束。” [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]剧作家或许会评价这样的戏剧处理方式过于讨巧。 [charslot(slot = "m", name = "avg_npc_1828_1#11$1")] [name="卢西恩"]又或许他会感慨一切恰到好处。 [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]因为抛开一切戏剧设计,这副面貌更是阔别十年之后,我再次与你“正式合作”时的样子。 [name="道尔顿?"]沉渊呢?抱歉,你应该更倾向于称呼那个孩子为,暮落? [charslot(slot = "m", name = "avg_npc_1828_1#5$1")] [name="卢西恩"]游历、采风、救灾......总之不会在此处。 [charslot(slot = "m", name = "avg_npc_1837_1#3$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]当然,猩红剧团早已不复存在,我很高兴看到你们能走出阴霾。 [name="道尔顿?"]新的身份、新的生活、新的归宿......看来那家名为罗德岛的公司给了你们很多启发。 [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]那你呢?孩子,你为什么会来这里? [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]我不该来吗? [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]绝非如此。这出即将落幕的新戏,你是最应在场的那一个。 [charslot(slot = "m", name = "avg_npc_1828_1#1$1")] [name="卢西恩"]......毕竟我已经参演。 [charslot(slot = "m", name = "avg_npc_1837_1#2$1", bstart=0.01,bend=0.4)] [name="道尔顿?"]当然当然。 [name="道尔顿?"]整个演出里第一场精彩的对戏,便是由你与他贡献的。 [dialog] [SoundVolume(volume=0, channel="d",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Image(image="62_i01_2", screenadapt="coverall", xScale=1.2, yScale=1.2, y=-50)] [ImageTween(xFrom=100, xTo=-50, duration=30, block=false)] [charslot] [Background] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="道尔顿?"]道尔顿亲手将杀死自己的凶器交到了你的手中,他以他的死为整个故事拉开了序幕。 [name="卢西恩"]而你透过他的眼睛见证了一切。 [name="道尔顿?"]卢西恩,当你握住刀的瞬间,你一定感受到了它的异常...... [name="道尔顿?"]我很欣慰地确认了这一点。 [name="道尔顿?"]但我同样好奇,你毫不犹豫地挥出那一刀,究竟是...... [name="卢西恩"]演员登台后,一切意外都需成为演出的一部分。 [name="卢西恩"]我铭记你的教诲,仅此而已—— [name="卢西恩"]剧团长。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Image] [Background(image="62_g5_duelscene", screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [charslot(slot = "m", name = "avg_npc_1837_1#9$1", bstart=0.01,bend=0.4)] [SoundVolume(volume=1, channel="d",fadetime=2)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="道尔顿?"]...... [dialog] [PlaySound(key="$d_avg_ghostsigh", volume=1)] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="0,0", posto="200,0", duration = 2, end = false)] [charslot(slot = "r", name = "avg_npc_1829_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="0,0", posto="-200,0", duration = 2, end = false)] [avgdisplay(id = "2", style = "bg", name = "bg_black", afrom = 0 ,ato = 0.5, duration = 2, slot = "bgover", layer = 1)] [charslot(slot = "m", afrom=1, ato=0, duration = 1)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [avgdisplay(id = "1", style = "bgeffect", name = "$eb_stage_02", slot = "bgover", x=100, y=-150, layer = 2)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15, fadetime=0.1)] [Background(image="62_g5_duelscene", screenadapt="coverall", xScale=1.2, yScale=1.2)] [backgroundTween(yFrom=170, yTo=145, duration=6, block=false)] [focusout(type="bg", id="62_g5_duelscene", from=0, to=1, duration=0.1, block=false)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [charslot(slot = "m", name = "avg_npc_1829_1#2$1", posfrom="-50,500", posto="-50,450", bstart=0.01,bend=0.4, afrom=1, ato=1, duration = 6)] [charslot(slot = "m",action="zoom", poszoom = "0.5,0.5", scale=1.3, duration = 0)] [SoundVolume(volume=1, channel="d",fadetime=2)] [delay(time=0.1)] [PlaySound(key="$d_gen_heartbeat", volume=0.7, loop=true, channel="h")] [StopSound(channel="h", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [background] [avgdisplay(id = "1")] [delay(time=0.1)] [avgdisplay(id = "3", style = "bgeffect", name = "$eb_stage_02", slot = "bgover", x=100, y=-250, layer = 3)] [Background(image="62_g5_duelscene", screenadapt="coverall", xScale=1.2, yScale=1.2)] [backgroundTween(yFrom=110, yTo=85, duration=6, block=false)] [charslot(slot = "r", name = "avg_npc_1829_1#2$1", posfrom="-180,0", posto="-180,-50", bstart=0.01,bend=0.4, afrom=1, ato=1, duration = 6)] [charslot(slot = "r",action="zoom", poszoom = "0.5,0.5", scale=1.3, duration = 0)] [delay(time=0.1)] [PlaySound(key="$d_gen_heartbeat", volume=0.7, loop=true, channel="h")] [StopSound(channel="h", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot] [background] [avgdisplay(id = "3")] [delay(time=0.1)] [avgdisplay(id = "4", style = "bgeffect", name = "$eb_stage_02", slot = "bgover", x=100, y=-350, layer = 4)] [Background(image="62_g5_duelscene", screenadapt="coverall", xScale=1.2, yScale=1.2)] [charslot(slot = "l", name = "avg_npc_1829_1#1$1", duration=3)] [charslot(slot = "l", posfrom="230,-220", posto="230,-250", duration=4)] [charslot(slot = "l",action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [backgroundTween(yFrom=-160, yTo=-180, duration=3, block=false)] [PlaySound(key="$d_avg_darkmagic", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=2)] [name="剧团长"]好久不见,卢西恩。 [dialog] [StopSound(channel="d", fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [focusout(type="bg", id="62_g5_duelscene", from=1, to=0, duration=0.1, block=false)] [avgdisplay(id = "1")] [avgdisplay(id = "4")] [stopmusic(fadetime=2)] [charslot] [Background] [Image]